Archive for the ‘Design’ Category

Our ability to share information relates to our ability to impact and grow

Sunday, February 5th, 2006

My introduction to Tufte was a gift back in 1999-2000 as we finished up the first version of IBM’s Next Generation Internet site. Mike Nelson, currently the Director of Internet Technology and Strategy, sent the team The Visual Display of Quantitative Information. It was not until recently that I ordered two more Tufte works, The Cognitive Style of PowerPoint and Envisioning Information. James inspired me to revisit these views on effective use of the high-bandwidth visual channel.

I read all the reviews on Amazon.com on The Cognitive Style of PowerPoint before succumbing to the “add to cart” button. I figured for $7, if I learn one thing from the short essay, that it would be worth the purchase of what ended up something anyone who is already aware of the overused boiled down messages, bumper stickers for stupid people and irreverent use of cheap clipart trash knows. The value is in the thorough academic review and argument of what you might understand intuitively. It is either a validation of your current perspective or an enlightening read, because you are one of the world’s PowerPoint sinners.

Creating presentations is a necessary evil. I say evil because if we had enough time and a more literate workforce, we would have conversations and share papers. In fact, anyone who has given any number of presentations will tell you that it is all about the interaction in the room or on the call – otherwise it is just a one-way experience with limited value and increasing boredom. Yet, businesses and authors offer education on how to better deliver messages through presentation packages, regardless of their impact to ideas. There in lies the key to presenting – no amount of visual distraction or simplicity makes up for the lack of quality thinking. Fluff sounds like fluff even if it is animated.

One of my first internships was with VSI Communications Group in South Norwalk, CT an interactive production house (now called Mentor). These guys made their bread and butter on impactful communication presentations that companies were not capable of producing, but were willing to pay for. Every presentation had an art director, artists, content authors, project managers and developers looking to assemble and deliver a final self-running, cross-platform product in Macromedia Director. What made them successful was their ability to mix art, experience design and marketing to deliver a total package. If a handout was needed or a 3D animated exploratory walk through was required, it was all part of what the client was paying for.

I might be particularly sensitive to effective communication through some of my design background or general business knowledge. I have often thought of writing a book on the effective display of software architecture. An area that is often seen as a complicated series of boxes, arrows and notation that no one but the technical folks need to understand. If you have had the pleasure of being shown these types of diagrams, it usually takes at least one person or an additional thousand words of text to understand what is being depicted. I suggest this is an indicator that, regardless of standards we might adopt to represent architecture and software design, we need more focus on making these diagrams effective beyond our narrow target audience. If we can communicate our intentions to those who do not speak our language, then surely we will all understand what we are trying to do even better. There is nothing wrong with domain specific notation, but our impact is limited by our ability to translate it to those who do not understand us. If it takes special acumen to appreciate my message then I am almost literally talking to myself, something I would like to think is a rarity – after all I am not interested in thinking alone.

Learning from PIXAR’s 20 Years of Animation

Saturday, January 7th, 2006

Pixar Iris Video snippet from the installation at the MoMA

My first exposure to the world of 3D animation was the Luxo Jr. Movie shown in an Introduction to Computer Science Course lead by Lori Scarlatos now at Brooklyn College, CUNY. This past Monday (Jan. 2) I got the opportunity to check out the Pixar exhibit at the MoMA.

The amount of art – sketches, storyboards, colorscripts, and sculptures – was impressive. There were plenty of items that you might want prints of, all of it original and inspiring.

The idea of a colorscript is to visually communicate the color and often lighting of story, end-to-end. Colorscripts deliver visual emotional detail that informs the animation production. One of interest showed three rows of small monsters rendered in three different color palettes. Each color scheme represented a different part of the monsters you would find in different environments. For example, the blue and gray pallet represented the corporate characters. An interesting tie in here is the emotions that colors impart and connote. Thinking about Donald Norman’s work, Emotional Design, it would seem the proper use of consistent color potentially delivers more emotionally engaging work, even for your next PowerPoint presentation – making the visual part of a presentation be as informative as the speaker, appealing to different channels of perception.

There is also something to be said for the colorscript showing the whole story in small post card sized vignettes. I have seen many user experience and user interface presentations none of which show the entire application, end-to-end all at once. Often you see a rendering of sorts, often termed wireframes along side numerous annotations informing how the screen might be interacted with. What would happen if everyone had a copy of the entire application design on a 30” x 60” poster informing both the key views of the application, the position of relevant activity and interesting characteristics like color treatments, sounds and animation? There is something wonderful about having one effective record of a project that is seen in its entirety – the forest instead of the trees. It reminds me back to a previous posting on what happens when we limit our canvas and force only the necessary information to appear.

One of the interesting interpretations Pixar’s work was a 14 minute loop transitioning from the many irises of the characters. I took a small video clip of the projection to remind myself how we do not always know how something is going to be used, but if we do not create the work, it can never be used or (re)interpreted.

Challenging Apple with Zen Vision

Thursday, December 29th, 2005

I just came across an article by John Biggs on the new Creative Zen Vision:M in the Circuits section of the New York Times. Creative’s new personal media player is positioned to compete with the Apple iPod, and it will undoubtedly fail.

Very often, businesses and people identify the best practices of the current time and employ them to better their position. In many occasions this is a prudent course of action. In Creative’s case it ensures that the Zen Vision:M will never be remarkable. Creative’s new offering looks like a copy cat with its rounded corners, large display and minimal controls. It is priced in the same range as an iPod. It plays various bits of media – more variety than an iPod. It offers a touch sensitive scroll bar as its primary navigation interface. Creative’s brightest minds can only hope that consumers are looking for an iPod alternative – maybe they can take some of Apple’s potential customer base.

As the new owner of a black video iPod, I might be biased, but I doubt it. I just finished up Donald Norman’s Emotional Design. Apple is all about their emotional brand and their emotional designs. A purchase with Apple grants access to the identity and mystique of what Apple and, in this case, the iPod have become to the modern world. What do white ear buds mean to you? What do you see when someone draws a rectangle with a circle in the lower half? Those who are not members wish they were or, at the very least, are curious as to what it might be like. For all we know, the Zen Vision:M and the iPod are manufactured by the same company and in the same factory in China, but no matter what Creative does, the emotional component of the personal music player remains with Apple.

Thoughtless acts for inspiration

Sunday, December 25th, 2005

About two years ago I was recommended a book, The Art of Innovation, by Tom Kelley. It was my first introduction to IDEO, one of America’s foremost design firms.

Recently, while looking for follow-on IDEO work, I stumbled upon Thoughtless Acts? and I wanted it for the experience it might impart – it is not your average book.

At a street price of ~20 USD, there is probably no other like it. At first, it appears to be a hard cover book and then you notice how comfortable it is to open and hold – the spine is similar to tape binding, this one reminiscent of duct tape. It is hard to miss the die cut semi-circle in the cover. Regardless of which side of the book opened the reader is greeted with text in the right orientation. The book does away with all the extra pages (extra blanks, lengthy copyright, oversized ISBN barcodes etc.) – everything is designed.

The content of the book is presented in a series of photographs followed by some text explaining the intention of the book and an index with some concise descriptions of the images. There are seven sections organizing the photos: reacting, responding, co-opting, exploiting, adapting, conforming and signaling.

The intention of the images are to help the reader get out of their box and see everyday behavior as an opportunity for innovation. Every photo offers a social landscape for critical review of things we often discard as noise. The number of inspired questions and ideas that follow seem endless.

Images of the book, Thoughtless Acts?

Emotional by design

Saturday, December 24th, 2005

Talk to any software development shop and you will hear the terms “iterative development.” While there are many formal methods supporting iterative development processes, the commonality and rough translation is that software is prototyped, reviewed, revised, developed, reviewed, and revised and so on until declared “ready.”

Reading Norman’s Emotional Design reminded me of his earlier work proposing the value in iterative design. Most technology is built by technologists, hence the over-abundance of technological widgets and considerable lack of remarkable technology. Often, iterative development has nothing to do with iterative design. Iterative design should begin before iterative development. It can then overlap as the iterative development realizes the evolving design points. Finally, as the application nears completion, iterative design continues to influence resulting in both a technological and design winning outcome. There is no shortage of excuses for why most products never benefit from such design/development intertwining.

If you want a successful product, test and revise. If you want a great product, one that can change the world, let it be driven by someone with a clear vision. The latter presents more financial risk, but is the only path to greatness.

Donald Norman, Emotional Design, page 98

Iterative design is “design by committee” and while apt to please more people, often produces less than dazzling results. Norman suggests that visceral (universally appealing, pre-wired/pre-programmed) and reflective (more sophisticated, fashion and cultural trend sensitive) design is best lead by an individual with a clear vision. By logical conclusion, greatness is not derived through behavioral design. Assuming that the product delivers behaviorally (i.e. performs its intended function), game changing experiences employ design appealing to both the visceral and reflective sides of the end-user’s psyche.

Keeping early adopters engaged after crossing the chasm

Thursday, December 22nd, 2005

The minimum rate of change required to nurture and fuel adoption is relative to the percentage of people adopting. Geoffrey Moore is well known for adding on to Everett Rogers’ Diffusion of Innovations theory the idea that a chasm exists between early adopters and the early majority, where the early adopters often appreciate the benefits of new innovation regardless of its early faults and where the early majority often appreciate innovations that have demonstrated benefits and stability. The chasm is the biggest hurdle to overcome, but yields what is often thought of as the bandwagon effect, where adoption proliferates rapidly. Donald Norman discusses how things can be in vogue for a period of time (See Chapter 2, section: The Personality of Products in Emotional Design). More importantly, the leaders of society are not interested in acting like the majority – it is the differences that distinguish them.

The Technology Adoption Life Cycle

Both Norman and Moore use the idea that the general population can be subdivided and that design or innovation needs to be directed to those different audiences. Early adopters are leaders in the adoption of innovation. When an innovation crosses the chasm and is adopted by the early majority, continued innovation re-engages the early adopters fueling the innovation’s brand within the community, easing the future transition of add-on innovation, solidifying continued adoption.

Rate of innovation and adoption, showing an increase in innovation is required to keep early adopters engaged

Emotional Design

Tuesday, December 20th, 2005

Front cover of Emotional Design, by Donald Norman

I started reading Donald Norman’s Emotional Design today. I have not read anything from him since college, so I thought this 2004 publication might give me a good refresher.

Norman is well known from his book, The Design of Everyday Things. I remember being intrigued by his thoughts on why we love or hate the objects in our lives. But, as Norman points out in his forward, if you made him your only master you had “functional but ugly” objects. The good news is that most people do not seem to adopt the mindset of a single individual, but instead remix the work of many others with personal experiences to construct a set of truths all their own.

More good news is that Norman has gone ahead and integrated a critical component of how people understand the world – emotion. As a side note, this reminds me about a different book I keep seeing at the local Barnes and Noble, Beyond Reason: Using emotions as you negotiate. People have an emotional filter, but often fail to acknowledge its presence – rationalizing facts hopefully justifying feelings. It will be interesting to see if Norman’s recent work offers me more than the obvious.

Perspectives on limitation

Thursday, November 24th, 2005

A cartoon by Hugh Macleod, gapingvoid.com

Creativity is a big deal to me. It is central to how my mind works. For me creativity is playful – there is no question that the kid in me is alive and well, it just so happens that the playgrounds change and I have discovered more of them.

I was musing on one of the author descriptions in The Big MooHugh Macleod. Among other things Hugh spends his time drawing cartoons on the back of business cards. My first thought was, what an interesting use of limitation. Anyone who has taken a decent college level art class will known what I mean.

I remember back to the summer of 2003 when I entered the Rhode Island School of Design pre-college program. My focus was photography, but they expose you to a sample curriculum to help explore the possibilities. One of the best parts was looking at the illustration majors. Every piece of work was enormous, sometimes 5 x 7 feet. It impressed upon me that I did not have to feel confined by someone else’s notion of size – in this case the 19 x 24 Canson Bristol pad. So, Hugh’s decision to work with a smaller format evoked a similar inspiration.

The back of a business card is one of the best places to take notes about anything. It is small, so thoughts need to be crisp – a creative distillation process in of it. If I use my card and it is ever lost, I have a chance of actually getting it back.

What I love most about Hugh’s business card limitation is that is artificial. He can obviously render ideas and I bet has done so on larger pieces of media. It is a creative concept. What happens when we place artificial boundaries around our creative process? Does it help focus our ideas and expressions? Do we lose something that the RISD illustration majors are gaining? If we consciously impose a set of rules, do we need to pop back out to make sure those rules still apply and are helping and not hurting or is it the fact that we are conscious of imposing the rules that keeps us aware that we are not really limited?


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