Never say no to someone that is looking for a mentor. Most of the time, the limitation is not your time, but the ability of the protégé to consume the coaching and advice you impart. Almost always there is time between when you listen and share to when they come back looking for more. I also believe that it is the job of everyone to support others, regardless of their relative position in the community. Often people filter that they are willing to mentor, as to prefer only the absolute top talent. If we spent more time developing everyone, we might have better talent all around.
There is no shortage of ideas. This is one of those statements most do not agree with. Maybe we do not all come wired with this confidence, but I know it to be true. Being free with your ideas is the simplest way to enable the best thinking to flow into innovation. It also makes it irrelevant who owns which ideas – there are so many more it really does not matter. Secrets are the same way. There is no shortage of secrets to learn and sharing them does no harm.
Almost always, a protégé needs to have a certain level of experience to understand and make use of relevant secrets. It takes some time to make sense of the words you use or the situations you share. As a mentor you likely cannot practically compress everything for easy digestion. In fact, the simplest of lessons is often distilled to the point that it needs dilution. In the end, more often than not, the protégé is the gas pedal. When that pedal gets stuck, it will be your own inability to communicate at high enough bandwidth – help these folks get strapped to the fastest rocket ship you know.
People think that if they share what they know they will lose their power. This is the absolute wrong way to think about things. Creating a legion of individuals everywhere that grow to be giants is the ultimate in success and likely power. It transcends the walls of your organization and is the right thing to do for humanity. We need to take better care of each other.
Among the publications of Moses King is a curious postcard titled N.Y. 11 Future New York “The city of skyscrapers”. John Timberman Newcomb, teacher at University of Illinois, Urbana-Champaign, wrote a piece titled The Footprint of the Twentieth Century: American Skyscrapers and Modernist Poems citing it as being published sometime in 1913-1918. I picked my copy up at a local store that sells old and used postcards.
N.Y. 11 Future New York "The city of skyscrapers" (Front)
The back reads, “Future New York will be pre-eminently the city of skyscrapers. The first steel frame structure that was regarded as a skyscraper is the Tower Building at 50 Broadway, a ten-story structure 129 feet high. There are now over a thousand buildings of that height in Manhattan, and hundreds in course of construction. The best known skyscrapers are the Singer Building, 612 feet height the Metropolitan Building, 700 feet high, and the Woolworth Tower which towers above them all at rises to a height of 790 feet. The proposed Pan-American Building is to be 801 feet high.”
N.Y. 11 Future New York “The city of skyscrapers” (Back)
For comparison, The Empire State Building is 1,472 feet including the spire, doubling what the 1900’s regarded as towering. It remains one of the tallest buildings in America and is currently number 15 world-wide. An impressive iconic structure, the Empire State Building is far from the vision that this postcard imagines.
Modern futuristic movies reach out into space (2001, Star Wars), explore extraterrestrials (ET, Alien) and robotic life (Short Circuit, Terminator). Others imagine close calls with the end of humanity (I Am Legend, Men in Black). Others yet explore genetic (Gattaca) and psychic phenomena (Minority Report). To make these movies commercially accessible they are kept edgy-plausible. In comparison, the minds of the 1900’s went far more radical imaging a metropolis of buildings stacked upon buildings with rail cars at high elevations and the possibility that a person’s world may be contained within one building. Movies have riffed on these concepts but at 750 ft, the Woolworth Tower was a far from the futuristic city New York was thought to become.
In general, the current state of futuristic thinking lacks radical imagination. The fiction has become too accessible offering probable possibilities instead of the kind of “what if” thinking that raises the societal consciousness – what could be beyond what we think.
There was a time that my work focused on managing technology diffusion and amplifying the volume on innovative activity at IBM. It is a space where there is literally no shortage of work to be done at every level. While people tended to focus on the tangible build out of infrastructure or web experience that facilitated innovation access, most failed to see how important the dream was. For example. “what if 30,000 employees were always running the n+1 version of the IT experience?” Dreams are lenses that provide a critical filter and check point as things naturally evolve and depart from the original motivations.
Making innovation accessible is an important part of the Darwinian selection. A more interesting topic is pushing innovation beyond current understanding. Quite simply, the majority of innovation today is incremental or copy cat – applying something from one domain to another in hopes it might be useful in a different context. Certainly interesting exploration, but not what I would call transformative. It seems real innovation comes in the form of individuals and when they move on for whatever reason, so does the dream. Who in your world is a dreamer that has started many fires but whose fires seem to be smothered or worse yet have burned the wrong forest?
Consider what is still an impressive demonstration, Jeff Han’s demo at TED in February 2006. It is 2009 and the best we have seen of gesture based and multi-touch, pressure sensitive computer screen technology and the best we can point to is Apple’s application in their mobile devices. More importantly, notice the first demo Han shows exploring human lava lamp interactions – more sophisticated than current interaction experiences that exploration is relegated to research scientists. The few hundred of audience members, purported to be some of the most connected in the world, were impressed and unmoved to imagine a different computing world, or if imagined selfishly horded.
What is beyond web-based anything, micro-blogging, social flows and the constant meme generation? I am not tired of the world we live in, but who is imagining the world beyond. If we simply evolve from here, the future will fall short, just like the New York and cities that never became. Some cite the state of the economical climate as the reason for such underwhelming thinking. I think it has been here for many years and it would be a good time to shake it up. If you are a dreamer, a futurist, a creative thinker, why is your volume so soft? The future is here and we need bigger thoughts.
The last day of the Buckminster Fuller exhibit at the Whitney delivered many surprising moments of genius. Visionary and inventor, Buckminster is an innovator’s innovator. He saw the value of drawing upon interdisciplinary fields to inform a unique and faceted view of the world. His work is grounded in helping people with a do “more with less” attitude that extended to environmental impact. While it is easy to hand wave this exhibition as an old time futurist, his philosophy alone was worth absorbing.
There are many ways to go about change. Over the last couple of years, innovation has become all the rage. It is seen as the fundamental approach to growth. Companies exist to deliver value to customers through the creation of products and services. Through the innovation contributed by products and services companies compete for higher sales, larger market share and if they are lucky the hearts of their clients and customers.
Companies also consider innovating on their business a key model for transformation. Many change makers push against the system to get it to change, to innovate and evolve. In the end, the fastest and most exciting opportunities are those that usurp the existing establishment. They politely and subtly thumb the current way of thinking, in favor for an alternative approach, one that could change the landscape completely. Apparently, Buckminster Fuller saw this approach as the only viable approach to change.
You never change things by fighting the existing reality. To change something, build a new model that makes the existing model obsolete.
The resistance to change, even from the most progressive is an adversary that drains the innovator directly. More time is spent talking than doing. People argue about subtle points to maintain the current course and speed. My father taught me at a young age that if you always do what you always have done, then you always get what you have always gotten. What is difficult here is that it takes the majority of workers to deliver on today; after all, it brings in the money to create for tomorrow. In order to remain viable companies need to invest just as heavily in inventing and innovating for tomorrow. Traditional R&D organizations are no longer the primary source of innovation and there is lots of research that suggests answers is in the masses. This is an area where maybe only a few are required to institute change.
Never doubt that a small group of dedicated people can change the world. In fact, it is the only thing that ever has.
No one wants what he or she has today, but if that is all the people of a company spend time doing, then how could any expect anything more than a game of catch up? Something far more radical would be to create an organizational structure that enabled the pursuit of both present and future with equal vigor.
Change is a critical part of business. Fuller’s attitude toward creation, focused on his contribution without regard to if the world was ready. The world catches up and regardless of success is influenced by the doing.
One of the magical things about grassroots computing – grassroots anything probably – is that any success is decided by the participants. This basic rule is what ensures support but perplexes companies who want to make money from the productive application of technology. Users of technology do not overtly care about the monetary value of technology which is what makes it even harder – we are all quite content to use something we deem useful even if – and often even more if – we are delighted by it.
One of the challenges companies fall into is trying to create a community or an online social experience where there is no compelling groundswell. Online community development and certainly grassroots computing are not about technology, so building something rarely begets either.
Web 2.0-ifing existing applications is often a sure way to move further away from productive. The only time it helps is when the existing solution has a decidedly undesirable experience and the aspects of grassroots activity might result in better outcomes. Adding a set of widgets tells people you acknowledge and recognize the movement, designing or conceiving business with social computing as a core heartbeat tells people you are the movement. If you are successful, you did it right otherwise you learned a lot.
If the barrier to progress focuses on a framework articulating the values of the past or present, then the outcome will be one that follows instead of leads. There is plenty to be done meet the expectations of traditional returns on investment, but they will necessarily either limit innovation or shape the potential successes. To be really leading edge new measures and values are required that articulate the future state. Without this it is all smoke and mirrors.
Back in May, Adam Greenfield contributed a great article for Adobe’s Design Center Think Tank space called On the ground running: Lessons from experience design. He begins with an insightful – on hindsight obvious – observation that the distinctions between products and services is blurring. Adam introduces the roll of experience design as the agent helping blur these lines, highlighting three examples of XD gone awry: Nike+, Acela and Puma’s Trainaway. He ends with a resonating statement about conversations and not control, suggesting that while very often, tight experience design requires a greater level of control, but opening solutions up to user modification, the ultimate in end-user collaborative design.
While Adam’s examples illustrate his points well, there is another side of the conversation worth consideration. Obviously the three examples all result in some level of failure, which might lead to the conclusion that each was not worth doing. The thing about failure is that if the vision is grand enough, any action toward achieving that goal sets the stage for tomorrow’s experience. Nike+ (the iPod nano, Nike bio telemetric transponder shoes and the online data visualization) might not have been the hit people were hoping for – I actually did not know they lacked popularity – but the offering shows that someone over at Nike is thinking about how we reinvent the running shoe, a completely commoditized product with endless air pockets, gels and spring. Even if it fails, then notion that your shoes might have some electronics in them has come to pass in popular culture. It is no longer limited to the shock activated flashing LED. A recent post by Jonah Lehrer jokes about your iPod being made of biological flesh and yet continues on reviewing some research where scientists have shown circuits can be constructed out of biological material. It is all fantasy until someone tries to commercialize it and then the world gets to add it, flop or not, into the accepted realm of possibilities. This approach is probably not the best way to run a business, but its wonderful at winning the hearts and minds of people.
One of the areas Adam shines focus is the challenge in trying to control the end-to-end solution to deliver great experience design with a quote from Nokia’s Chris Heathcote. It might be the case that designing for one person is not practical; however, I also think we tend to try to make a single solution apply to too many. Narrowing the target audience may limit overall breadth of success, but it ensures at least one population is thrilled. For those early-adopters, runners and techi types, the Nike+ might have been a great geeky trip. Is this not just the long tail of XD?
Seth Godin posted on his obsession with improving alarm clocks, ending with the fact that products could be better if we tried to make them better. If the distinctions between products and services are blurring – a very sophisticated undertaking – then maybe the reason some have failed in the past has less to do with experience design and more to do with people agreeing its worth trying to make things better. As Adam explored, it only takes failure in any one of many things to challenge the overall experience.
Thoughtful software engineers and architects struggle between two extremes: traditional software development (i.e. often well documented, planned and executed) and agile development (i.e. often sprint driven, iteration focused). Each offers characteristics that drive the decision to select one approach over the other, however we all fail to communicate what we will not be getting because of our reasoning.
Booch has written about accidental architecture where the end product is a result of decisions that make the solution what it is, not what we might have intended it to be or how we would do it if we began again. This is a plague of almost any developer or architect. Given constraints, we create software and solutions and the result may or may not be viable shortly after delivery. Initial constraints may not be real (e.g., performance is more important than end-to-end user experience), and they are surly to change over time (e.g., mobile devices are irrelevant).
A recent article from UXMatters.com explores how UCD and agile might work better together. Clearly, if a small group of developers are to deliver working code in four weeks time, user centered design – all of user experience – will need to be working overtime prior to the start of development. This is counter to the idea that agile development iterates to deliver better software sooner. Waiting to deliver initial prototypes is similar to having a much larger process governing the flow of end-to-end solution development, do not look now, we are back at traditional software development. Cecil makes a point that it is possible to work better, albeit challenging – it takes a better collaboration between UX and development. I believe this is possible, but it actually takes the right attitude to make it work.
These general challenges have me wondering, “What is it that we are trying to achieve with more nimble methods of development?” One reason is that we want to get a preview of the possibilities without actually committing to a long drawn out process. This is critical in an innovation lab where no one is sure if the current prototype is the next big thing or just a nice experiment. Here in rubs the pain of innovation – “When will it be complete now that it is twitching?” The developers are often pleased at this point, bragging all the excitement that can be delivered from a 30 or 60 day development effort and yet the fun has just begun. They embark on the accidental architecture and the tough collaboration of creating a delightful end-to-end user experience under the pressure of delivering final software in another 30 days, after all it is an innovation team and the whole point is to be fast, right?
Everyone is always attempting to create software the right way the first time and that is where expectations are horribly wrong. We make decisions that trade one characteristic for another (e.g. great end-to-end experience for quicker initial deliver) but forget to revisit that executing the solution correctly, in a world-class manner, requires a moment of thoughtfulness to ensure the end solution, without course correction, will actually deliver value to users and the business. “Iterate often” is a good motto. It keeps everyone focused on delivering incrementally with less overall investment. Great user experience naturally causes rework in an iterative environment. The two processes do not align easily and it takes real work to produce stellar experiences. Patience among an entire team, to do the right thing distinguishes good from great. A place to start is remembering why we approached our work the way we have, to communicate it and ensure that it fits with changes in the environment (e.g. shifts in strategy, management or schedule). All too often, the delivery of an exciting technology drives the desire to deliver more maturity, faster and better without the thought that maybe regrouping actually delivers a bit slower, but with greater impact and longevity.
On the first of February, I accepted a new assignment managing an IBM innovation team – WebAhead. This new opportunity came as part of a reorganization where the Technology Adoption Program (TAP) and WebAhead came under the same manager. My previous work, conceiving and co-founding TAP, is still with me and has become invaluable in understanding the challenges of inventing and innovating and having those outcomes impact the company broadly. Managing technology adoption or as some like to refer to it as technology diffusion is a key part of the mix – both are part of managing innovation, but a smaller part. In my case, I am managing the software development side of an innovation team – a group of developers that sit alongside systems administrators on a raised floor lab with an impressive amount of infrastructure and connectivity. What we work on, how we work on it, which people we collaborate with and when & how we deliver a given technology all determines the gait of innovation and our ability to transform the company – not just through new technology, but through leadership and cultural change. The creative outlook for this team is critical in its evolutionary output and certainly fundamental to its ability to invent completely new systems. Both the managing and creation of innovation is art.
As part of my drink from the information fire hose, I reviewed an article by Lars Erik Holmquist, “Inventing the future.” He presents the notion of predicting the future by inventing it (Alan Kay) and that one way might be to use user-driven innovation, where unlikely (extreme) users are engaged with new technology. (e.g. Find a group of fire fighters and show them a miniature wireless video camera intended for bank ATM monitoring) It is an interesting idea, a brainstorming technique that focuses on a group of like minded people that might think differently about a given technology. The seductive part is that it is an outside perspective that is irrefutably valid, because while they are engaged around the technology they are users of their ideas. Now, of course, this gave me some interesting thoughts around how we might approach some of our resources as define what we work on and how we innovate.
One of the key aspects of the Technology Adoption Program is helping identify, understand and interact with early-adopters, the users of early work. They tend to be a engaged and vocal group, willing to contribute in exchange for access to the latest stuff. Early data analysis confirms our ability to herd cats (early-adopters) and I wonder, what we might find if we repeated Holmquist’s user-driven innovation technique with segments of our early adopter community? This raises the flags of all the usability professionals, “do you even really know what kind of people make up your community?” The answer is sort of, but yes, I agree, we would need to do a deep dive on this. The second thought was, could we build a process and set of measurements around this technique to help articulate the value this method brings? Could we end up being able to compare its relative value to other methods of focused invention and innovation and then correlate when which technique provides the best output?
On any given day the lab is buzzing with the team understanding what it is we are building and the architecture and development that paves the way to get there. I am a believer in the idea that managing innovation is largely an art and in that way excited by the notion that we might create, discover and integrate other “paintbrushes.” While the brush does not make the painter, it can inspire and participate the creation of the painting and the development of the painter.
A few weekends ago I made a stop off to a Wild Oats Market down the road to explore their options for tea. If I remember right, it was a particularly stressful time at work and tea always seems more soothing than another cup of joe.
On a high shelf, a satin silver tin box caught my attention amongst all the organic colored tea boxes promising added clarity, reduced headaches, cures for the sick and peace of mind. It was a tea box from Ineeka (which means little earth). I am a fan for package design and the box was nice to hold – it had weight and it opens slowly because of the extra think lid. The front label was simple, reading Green Osmanthus Ingenuity. It promised whole leaf tea in a pre-measured BrewTache, something that seemed innovative – the picture alluded to how their system worked a winged tea bag that does away with all the traditional tea steeping fuss. Opening the tin, smelling the subtle aroma and removing a silken bag communicates that you are in for an exceptional experience. You carefully tear off the top of the bag revealing the loose tea leaves. A gentle pull on either side of the bag offers two little wings that hug the sides of your chosen mug steeping the leaf blend in water. The color after three minutes was a wonderfully spring green and the first sip was gentle and honey toned. Cleanup is simple and controlled with a lift up and soft squeeze the left over water is removed from the bag and discarded. The experience is so nice that when it ends you wishing it was just a Tetley tea bag – cheap and wasteful – so brewing another could go unconscious.
About two years ago I was recommended a book, The Art of Innovation, by Tom Kelley. It was my first introduction to IDEO, one of America’s foremost design firms.
Recently, while looking for follow-on IDEO work, I stumbled upon Thoughtless Acts? and I wanted it for the experience it might impart – it is not your average book.
At a street price of ~20 USD, there is probably no other like it. At first, it appears to be a hard cover book and then you notice how comfortable it is to open and hold – the spine is similar to tape binding, this one reminiscent of duct tape. It is hard to miss the die cut semi-circle in the cover. Regardless of which side of the book opened the reader is greeted with text in the right orientation. The book does away with all the extra pages (extra blanks, lengthy copyright, oversized ISBN barcodes etc.) – everything is designed.
The content of the book is presented in a series of photographs followed by some text explaining the intention of the book and an index with some concise descriptions of the images. There are seven sections organizing the photos: reacting, responding, co-opting, exploiting, adapting, conforming and signaling.
The intention of the images are to help the reader get out of their box and see everyday behavior as an opportunity for innovation. Every photo offers a social landscape for critical review of things we often discard as noise. The number of inspired questions and ideas that follow seem endless.
The minimum rate of change required to nurture and fuel adoption is relative to the percentage of people adopting.Geoffrey Moore is well known for adding on to Everett Rogers’ Diffusion of Innovations theory the idea that a chasm exists between early adopters and the early majority, where the early adopters often appreciate the benefits of new innovation regardless of its early faults and where the early majority often appreciate innovations that have demonstrated benefits and stability. The chasm is the biggest hurdle to overcome, but yields what is often thought of as the bandwagon effect, where adoption proliferates rapidly. Donald Norman discusses how things can be in vogue for a period of time (See Chapter 2, section: The Personality of Products in Emotional Design). More importantly, the leaders of society are not interested in acting like the majority – it is the differences that distinguish them.
Both Norman and Moore use the idea that the general population can be subdivided and that design or innovation needs to be directed to those different audiences. Early adopters are leaders in the adoption of innovation. When an innovation crosses the chasm and is adopted by the early majority, continued innovation re-engages the early adopters fueling the innovation’s brand within the community, easing the future transition of add-on innovation, solidifying continued adoption.